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Game Dev-astation
Game Development from the Inside
February 16th, 2009 
So, as stated before, we've got iconic imagery, and iconic motion. When you combine the two, you have something that becomes instantly recognizable to players viewing it as "cool". Here's a good example of that:



Bayonetta is an upcoming 3rd person action game from Sega. Despite being a totally new IP and without much knowledge of how the game plays, just by watching the short video you get a good idea of who the main character is, and what her modus operandi is. She's essentially a sexy warrior who fires guns in every direction, reveling in her own strength and ability to kick ass. Her movements are lithe and graceful, she moves liberally in all 3 dimensions, and her combination of skin tight clothing and sexualized demeanor all contribute to this. Nobody would ever confuse her for a blushing bride or somebody who just wants to be normal. The confidence with which she speaks and moves is apparent, even in such a short amount of time.

But what happens when this sort of thing works against you?

I think you're going to have to show me. )
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