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Game Dev-astation
Game Development from the Inside
February 13th, 2009 
Apologies for the lack of updates. I'll try to be better about it.

A lot of people seem to think that there's really a sliding scale between realism and not realism. On one end, you'll see something like Gran Turismo, and on the other you'll see Mario Kart Wii, and you'll declare those two the opposite ends of the scale. But I don't really think that's how it goes. It's actually fully possible to just replace the cars, karts, sprites, models etc. with abstract shapes and such. Sometimes things get weird like that, but what it does is change the way you view things. What most people are thinking of isn't that things aren't realistic, but that they are iconic.

Iconic? )
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