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Game Dev-astation
Game Development from the Inside
January 6th, 2009 
So I've become aware of Ixobelle's raid encounter design challenge. I've decided to throw my hat in the ring, because I found it interesting. I had some ideas in my head from before regarding how to make scalable encounters feel epic. I think I've gotten something pretty decent, and it will be coming soon. However, as I wrote this, it started to get kind of long so I've decided to break it up into two separate posts. This one will go into the normal sort of things to think about while designing a raid encounter, and the next one will be my design.

What's in a raid? )
So, after glancing through the constraints on a raid encounter (previously posted), you're probably curious as to what it is I thought of. You might be thinking of your own raid encounters. That's cool, but this is my blog so here is my idea for a raid encounter.

Hail Hydra! )
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